HI there,
I just started using URP recently and in regards to Camera layering and HUDS and backgrounds, I find it very frustrating!
In image see what I want and what I get. Note, Cam A and Cam B, are Base Cameras with their respective ViewPortRects adjusted to show one half of the vertical screen.
Hi I am bumping this, only because I updated the text to more clearly layout my issue. Above.
*** I guess at the end of the day the question is, why only Overlay and is there a way to have an “overlay” but maintain ViewPortRect or, have a Base Camera that acts as an overlay (only renderers objects on its layer), does not require a background (aka Depth Only)?