Hello everybody,
Following a tutorial, I created a shader to prevent repeating patterns on floor textures.
The shader then combines the mixed textures into Sample Texture 2D RGB channels and when assigned to the floor, the corresponding RGB colors are filled with the texture.
I’m sure I’m not the first to want to use more than these 3(4) textures. However, I cannot find any viable solutions other than the commercial ones.
Can anyone point me in the right direction?
Is it impossible with the URP shader graph?
Can it be solved programmatically instead?
Where are the resource limits (targeting mobile devices)?