URP Custom draw mode and Gizmos

Hi!

In edit mode, I need a custom draw mode that allow me to better see what’s going on the scene (to be short, no light and everything is unlit same color until I start playing).
When project started, it was using built-in renderer and I made a custom draw mode that make a simple SceneView.SetSceneViewShaderReplace with a simple lit material. Everything was good.
Now, I migrated the project on URP and the custom draw mode still works… except for one thing: gizmos.
Every gizmos (that are not handles) are not drawn anymore (including drawings like Physics Debug).

Without custom draw mode:

With custom draw mode:

Is there something I could do about that?

Thank for any help you could bring!