URP Custom Renderer Feature visible in Frame Debugger but not in Game View

Hi community, I followed this tutorial by @alexanderameye to add an outline to my models via a Custom Renderer Feature applied to the URP Renderer Asset Feature.

When I enter the Frame Debugger and select the OutlinePass I can clearly see the feature doing something.

However, in the normal Game View the effect is not visible.

How do I approach this problem? Is something else “overwriting” my outline?

Thanks!

By sheer luck I was able to find a solution by myself. The problem was the URP Renderer Asset’s Intermediate Texture. Setting the option to Always showed the Outlines as expected.

I tried to modify the ScriptableRendererFeature to declare its input via ConfigureInput() as is recommended in the Intermediate Texture documentation. This however led to another issue:

TL;DR:

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