Hello everyone,
I’m using the URP Decal Projector to display bullet hole decals ob bullet impact in my game. However, I’m facing an issue where newer decals do not always render on top of older ones. Instead, they sometimes appear underneath or in an unpredictable order.
I’ve tried adjusting the “Priority” setting in the Shader Graphs/Decal material, but it doesn’t fully solve the problem. Since I have different decal textures (small, medium, large), simply modifying the priority just shuffles the draw order rather than ensuring that newer decals always render on top of older ones.
Is there a way to dynamically control the rendering order of individual projectors in URP? Any insights or potential workarounds would be greatly appreciated.
Thanks in advance!