URP Decal renders on top of everything?

What’s the use then?

moving a render feature up or down in the queue doesn’t change anything. Is it even a queue? Nobody knows. Is a queue the transparent queue or the opaque queue? Are the ‘events’ the queue? Is the order of arrangement of the render features subordinate to the queues and not the events? Or are they subordinate to the events and not the queues? Or are they subordinate to events and queues? Or are they ordinate to queues but subordinates to events? If I choose BeforeRenderingOpaques, why does it ‘RenderAfterOpaques’ ? Is it because of the Queue or the order in the renderer features? What is up, what is down? What is the meaning of life?

Make a bug report with this project (or repro project). This shouldn’t happen.

For now:
Maybe switch the decal rendering method in the urp asset?
2022 also now has decal layers if I recall correctly. That could also help

The idea that such a basic issue as this would require a bug report is completely absurd to me… nonetheless appreciate the input I guess

:roll_eyes: Unity so good

Every bug should get a bug report…

Seems that the gun object does not output depth/normal (necessary information) for decal.

Are you using Renderer Objects for gun (in Renderer Features)?

If yes, I suggest making a bug report.

You can try other techniques to render the gun, like Camera Stacking.