Hello.
I’m looking for a shader graph recreation of the default URP shaders in unity 2020.3.13f.
The standard lit shader graphs generated by default lack all forms of texture inputs and the secondary detail map as well.
The default URP shader does not lack any texture inputs. If you’re talking about ambient occlusion, metallic, smoothness or the detail map, then you should check this link out: Redirect to... title of new-page
Good luck!
Hey, did you do it eventually? I need a replica of the URP lit shader in shader graph too, i want to use it with virtual textures
Hey, I’m stuck with this problem, the solution is