Hello everyone,
I made a short video tutorial with a simple explanation how to get a distortion shader for URP with support for transparent objects up-and-running.
The good thing about this approach is: the workflow for the distortion shader supports ShaderGraph!
Performance is great I guess (with the simple “Stats” view it’s less than 0.1ms on the GPU).
The Grab Pass Renderer Feature from the Git-Repo requires 1 pass call only therefore it should be super performant.
The distortion shader is also build using a fairly simple ShaderGraph and should make zero problems in regard to performance either :).
Does this only work in the version it was made in? I am trying to use it in a more recent version because of performance issues on my computer. The version I am currently in is 2022.3.19f1.