URP Flares incompatible with MSAA?

As the title says, when using the new SRP Flares, they seem to be completely disabled when MSAA is enabled. I’m not sure if this is a “feature” or a bug, but it’s very disappointing that the new flares (which I love otherwise) can’t be used with MSAA.

Unity-2024-11-21-12-59-44

Hi :slight_smile:

I believe that is a bug that we currently have with RenderGraph + MSAA with the Lens Flares (SRP). I discovered the same myself yesterday. Are you on Unity 6?

Could you for a moment see if it works if you enable “Compatibility Mode (RenderGraph disabled)” in the Graphics Project Settings:

It is not a recommended path, but just to confirm it is the same issue. We will fix that issue.

Thanks,
Oliver

Enabling compatibility mode does seem to allow both MSAA and lens flares at the same time! I am on Unity 6000.0.26f1.

Ok, thanks for confirming. You can use that setting for now, but once we have the issue fixed, you should set it back to RenderGraph.

Will report here.

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