Seems that Geometric Specular AA already exists in Core RP (SRP) Package, will URP add this feature to its Lit shader?
“CoreRP-Package\ShaderLibrary\CommonMaterials.hlsl”:
Geometric Specular AA increases Bloom’s stability (reduce flickering) and it shouldn’t take too much time to support this feature.
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Hi,
Yes! we do want to have this in URP, recently at an internal Hackweek we aded it into URP for a project that really benefited from it, it did show us the potential and does seem like a great solution for mobile where you might want MSAA + GeoSpec AA to solve aliasing rather than something more demanding like TAA.
As with everything it needs to be planned out, code wise it is super simple, it’s more making sure all the other parts work well(UX, UI, Testing, Docs etc), nothing has been set in stone but we have been discussing it a fair amount recently and it makes sense to be something we look at after URP is default.
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