URP Global Settings are no longer under Graphics > URP Global Settings and are now in Graphics > Pipeline Specific Settings > URP. With this change I think the UX might be improved with the following refinements:
- Since the Global settings are now simply part of Pipeline Specific Settings > URP, with no link to the URP Global Settings asset, it seems like the asset could be eliminated, no? For example, there’s no settings asset for Player Settings > Android
- When you select the URP Global Settings asset and view the Inspector, you’re notified that RenderPipelineGlobalSettings should be edited from Project Settings > Graphics. For clarity, I’d suggest modifying this message to say RenderPipelineGlobalSettings should be edited from Project Settings > Graphics > Pipeline Specific Settings
- I’d also suggest not mixing the terms “Global” and “Pipeline Specific”, and using either one or the other.