URP - How to create a Simple Texture material (SOLVED)

My title says it all. I am starting a shader with the shadergraph.
-Lit material.
It looks like this when it is created.

6669535--763417--upload_2020-12-29_17-45-42.png

I exposed a texture field on my blackbloard. But now I have no idea where to connect.
6669535--763423--upload_2020-12-29_17-46-56.png

I just wanted to apply the texture to some diffuse channel. as is standard on any material. Then I intend to evolve and apply effects to this texture.

Besides this doubt, if someone can share a tutorial to start life with the shader graph, it will be very useful for me. Thank you all

Hi,
hy not start by googling (or duckduckgo) “shader graph tutorial”?

I GOT… Now i unders
Now I started to understand the shadergraph workflow. I came from SHADERO, everything was chewed up. Here we have a robust system but we have to do everything …

I have been researching yes. But i cant found nothing specific for something as simple as that. It was very basic, but for me that I opened the shaderGraph today, it was strange …

I managed to gather several videos I saw around and suddenly I was able to understand the flow.

I was using the Shadero and the flow there is very different. I first had to abandon my learning there, so that things here on the shadergraph would make sense