Hello,
I’m using the Unity 6 preview. URP 17.0.3. Where can I force include shaders into the build? It used to be that having them in a Resources folder would work, but now it doesn’t seem to. There’s also no “Always Included Shaders” under the Project Settings → Graphics (it still exists under the Built-In settings, but that makes no difference).
I greatly need to spawn objects at runtime with certain materials, and I’d rather not do something janky like reference them in a scene, or a prefab in Resources (I don’t even like having shaders in Resources but it worked).
It’d be really nice if we could get a list for URP of all the shaders and variants so we can manually mark what we want.
Could I maybe manually include shaders with a BuildPreprocessor?
Can we even preload shaders with URP like we can with built-in?
Thanks.