How can I render my UI in its own pass without rendering it twice?
My goal is to render the UI after the transparent objects in my game.
In order to do this, I have added a Render Objects step in the Universal Renderer Data to render my UI layer as its own step.
This is perfect for my usecase because I can draw the UI after all other transparent objects.
However … upon opening the frame debugger, I see that the UI is now rendered twice:
once in the DrawTransparentObjects step and 2nd time in my UI step.
How do I only make UI only render in the UI step?