Hello, I’m changing my glass material to lit or simple lit according to quality settings but after upgraded the project to URP. My glass become invisible at editor and build and When I click to material at project panel or scene view it became to visible and returning to normal? Is it bug? What can I do for it? Thanks.
Sounds like it might be a bug. Can you open an issue?
Thank you for reply. I tried to reproduce it at basic scene but I can’t make it so Can I make it at my big game?
What kind of URP + SRP version are you using? In 9.x.x transparent shaders are completely broken. We have reported this issue already and based on the bug status it has been fixed and now it awaits review for public deployment.
It is URP 7.3.1. Thank you for reply.