Hi,
I have made an image effect using the forward renderer features and in the shader i use
#pragma multi_compile FOG_LINEAR FOG_EXP FOG_EXP2
This causes the shader to be declared as not supported when build for PC (DirectX 11) and appear black.
"
WARNING: Shader Unsupported: ‘Unlit/shader_FORWARD_URP’ - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Unlit/shader_FORWARD_URP’ - Setting to default shader."
Is this a know issue or perhaps i do this wrong way ?
Thanks in advance for any insight on this matter
I use Unity 2019.3.7f1 with latest URP version