URP just stopped producing depth and normals

It just stopped working… I saved some small renderer feature change and suddenly the depth and normals textures are not being generated. Reversing whatever it was I did does not fix this, frame debugger shows no depthnormal pass.

Disabling everything, reinstalling urp, cleaning out the project files (pretty much deleting everything ive done) and it’s just… broken??

I didn’t change anything regarding depth or normals. I am on URP 14.0.11 (2022.3.34).

If I spam disable/enable it, it will momentarily (for a frame) show up and then immediately disappear, this is with both shadergraph and with own hlsl. Ive cleared /Library and still nothing. Gonna try a new project next.

A new project fixes it, but that means a lot of porting over for seemingly no reason :confused:

I had some problems with this. Did you try enabling Ambient Occlusion and/or set the requirements of your Renderer Feature according to your needs?

Try change the AA used in pipeline to nothing or 2xvl and see if is affected

Also disable fxAA in camera and see the same