I have a very simple scene containing a single room, a door one end and a window the other end. The sun is shining towards the building into the window at the far end of this view.
This is what it looks like before I start the bake:
During “bake” calculations, the bake starts to look pretty good:
…but then as soon as the bake is finalized, I get this gradient banding. Why is that? Is it a bug, my settings perhaps, or what is going on here???
My single directional light settings:
Some of the lighting tab’s settings:
I should also note that I tried with progressive CPU and also GPU, various settings, but it makes no difference. During the bake calculations, the scene looks nicer, and nicer and nicer, then almost “perfect”. But then the bake gets finalized and this weird gradient banding shows up that totally ruin bake.
Unity 2019.3.0f3 with URP 7.1.7
GTX 1080Ti with driver version 441.20
Windows 10 version 1903