URP Light Baking Problems

I am trying to make a fairly big scene with multiple light sources all point lights and baked.

I have gone through and tried baking the lights multiple times as well as deleting the lights and recreating them. All of the lights are set to static for Contribute GI and reflection probe. The baked lights also don’t cast shadows.

Here are a few pictures of the scene after baking.

If anyone knows what this problem is or what can be causing this please let me know. I have been struggling with this for awhile now.

most likely lightmap UV issues, welcome to hell brother :)
Go to your problematic meshes (like the ceiling), and make sure auto generate lightmap UVs are on, then switch it to "calculate" mode, and set the minimum lightmap Texel density that mesh will receive, hopefully fixes the issue.

Also, worth changing up/disabling denoiser to see if it's doing anything finnicky.