URP Light bleeding and baking lights almost changes nothing in scene

i baked this scene multiple times and tried many random settings but the result is almost the same

also i discovered that directional light cause bleeding.

all lights is mixed, and soft shadows and all the environment is set to static.



unity version: 2023.1.1.13f1

I recommend taking a look at Lightmapping Troubleshooting Guide to see if any of the advice there helps your case