I am Japanese. I am using a translator.
I am currently making a game with URP.
The version is 6000.0.24f1.
I am doing Lighting, but depending on the position and angle, a part of the screen is blacked out. It is not only the camera image that is blacked out, the scene view also has the same problem.
This problem is only happening with spotlights.
I have set the shadows to No Shadows.
When I change the range the black areas move.
If the range is set to a larger value, this problem is less likely to occur.
However, the problem is not solved.
Window > Rendering > Lighting
Open the windows in this order and change the Environment settings.
[Environment Lighting > Intensity Multiplier = 0]
[Environment Reflections > Intensity Multiplier = 0].
Changing both settings to their default settings will fade the black areas, but they will not disappear completely.
I also tried changing some other settings, but the situation remained the same.
Is there any solution you can think of?
I am prepared to try the same changes again.
If you need additional information, I will answer as best I can.