URP Lit Master and Lightmapping (Baked GI Node)

So I have a basic custom shadergraph shader.
Essentially the problem is when I bake lightmaps, anything using this shader is pure black.
So it seems that the bakes do not pick up ambient GI with shadergraph.

I ended up finding a fix but I am not sure if this is the proper solution or not.
I found the baked GI node and have no idea how to use it so I took a guess and multiplied the albedo with baked GI output and plugged it into emission.

This appears to give me the exact results I hoped for, however, I do not know if this is lucky and absolutely incorrect or the appropriate approach for now. Any help will be great. Thanks!

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Hi, I am having the exact same issue. How did you fixed it ? What did you do with the node? When using URP/Lit the colors are correct but when I use shader graph without nothing on it. And it is pitch black

I placed an ambient GI node and a multiply node. I plugged ambient gi node into the multiply node. I also plugged the albedo into the multiply node.
I then finally took the multiply node and placed it into emission.
Hopefully that helps!

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Thank you very much. It’s a shame there is no such warning on any of the documentations

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