URP Lit Particles - without self shadow

Is there a way to turn off self-shadowing on particles?
I have alpha lit particles that I don’t want to look dark if the direction light is coming from behind the particles, only want them to be dark if they are in the shadow of objects.

I might be misunderstanding the question, but you can disable shadow casting from the particles themselves in the particle system renderer settings - Imgur: The magic of the Internet

If they are billboards, maybe changing the Normal Direction in the Renderer module may help.

To explain it better:
this is looking at the particles and it looks great… but when I view it from behind all the particles are black (I want the sunlight to pass through it so that it looks the same as the front)
7471222--917989--upload_2021-9-3_21-50-40.png

The other view:
7471222--917992--upload_2021-9-3_21-52-2.png

Then you should add ambient light of some kind or adjust the shader so it is not necessary. Does the same happen if you add a regular mesh sphere? if so then you need to address it in the same way or modify the shader to your liking / use other shader.

Adjusting the Normal Direction setting will definitely help wrap the lighting around the back of the billboards a bit more.

But really you are probably wanting some sort of translucency/sub-surface scattering. HDRP has that but maybe not URP. I’m not sure.

Hippocoder is right about needing a custom shader (graph) to try and do this. Ambient is a good cheap alternative.

Yep I just wanted to demystify what shader they might’ve been using - could be alpha cutout - I can’t see, and I don’t truly know their intention.