URP lit shader takes up a lot of memory on real Android devices

URP lit shader takes up a lot of memory on real Android devices,and it only takes up less than 1mb in the editor.


editor:

There is only one quad in the test scene that uses the lit shader.
Unity version is 21.2.17f1

The shader memory usage cannot be correctly compared between the Editor and the player.
Editor compiles shader variants on demand. The player doesn’t have this possibility, so it needs to have all variants right off.