[URP] Maintaining existing shader graph nodes

Hi, some URP nodes are not compatible with the latest features. Are there plans to fix them?

For example:

  • No advanced mode for reflection probe node (handles box-projection, probe atlas)
  • Position node (reconstruct from depth) is incorrect in full-screen shader graph on XR platforms
  • ... (to be discovered)

Did you make a bug report for them/are they on the issue tracker?

Haven't, but they should know the reflection probe issue because I saw a Unity dev replied here .