URP Material Becomes Black When Camera is Close

I have a large plane that has a material which carries a large, high definition map image as its albedo.

When the camera is zoomed out, it looks fine, but when the camera is zoomed in it starts to darken and the parts that are close to the camera start to look black.

This happens both in scene view and the game view.
This does not happen with any other simple material.
Unity version that I use is 2023.2.7f1
I use URP in my project

I will try to explain the problem with screenshots.
This is how the map beneath the white building objects look when zoomed out.

This is how it looks when zoomed in. The ground starts to fade away and looks dark.

This is an example of another simple red material. The problem does not occur this way. It seems fine, the ground remain visible.

It would be really appreciated if anyone could help me with this.

I will attach the screenshot of the “Map Material” that I use that creates this problem for anyone who might be interested.

Share the texture settings as well
And update to Unity 6 as the tech stream will not get any other fixes

Thanks for your reply! Here are the details of the texture. Btw there are no active postprocessing in the scene.

SOLVED: The solution was to change the compression setting of the texture to "High Quality". I am not sure of the reason why but it can be the fact that the texture is a very large image (300mb+).

1 Like

Maybe file a bug report?

Yes please … I’m glad to hear that the issue is resolved at your side, but something seems to behave unexpectedly there :eyes: