I have a large plane that has a material which carries a large, high definition map image as its albedo.
When the camera is zoomed out, it looks fine, but when the camera is zoomed in it starts to darken and the parts that are close to the camera start to look black.
This happens both in scene view and the game view.
This does not happen with any other simple material.
Unity version that I use is 2023.2.7f1
I use URP in my project
I will try to explain the problem with screenshots.
This is how the map beneath the white building objects look when zoomed out.
This is how it looks when zoomed in. The ground starts to fade away and looks dark.
This is an example of another simple red material. The problem does not occur this way. It seems fine, the ground remain visible.
It would be really appreciated if anyone could help me with this.
I will attach the screenshot of the “Map Material” that I use that creates this problem for anyone who might be interested.




