Hi
I seen there are a few material overrides for various properties but haven’t seen one for modifying the texture scale and offset on the base map.
Is this feature supported yet? if not anything else i can do?
Thanks!
Hi
I seen there are a few material overrides for various properties but haven’t seen one for modifying the texture scale and offset on the base map.
Is this feature supported yet? if not anything else i can do?
Thanks!
Use MaterialPropertyAttribute and ShaderGraph.
So you can define you own instence Property
Somthing like
[MaterialProperty("_DeformStrength", MaterialPropertyFormat.Float4)]
public struct DeformBySpeed : IComponentData
{
public float4 Value;
}

ok i will try that, thank you!!
Is possible to export material/shader from urp project to simple 3D project(which packages we need to add etc)? For example we have an old project created by using template 3D project(unity version 2020.1.9) - we create then urp project develop some shader (using visual tool ShaderGraph) and then simply export it to 3D project - so is this possible?