I’ve gone through all of your forums as well as pretty well every youtube video on the topic. Most of the content out there appears to be on upgrading to URP for old projects. I’ve made an entirely new mesh in blender. Imported it to my unity scene and made a material for it with 2 custom textures. A normal and a diffuse. The material that i’ve made is staying pink no matter how I tweak it. The only way I can make the material work at all is setting it to 2D, which crashes unity within 30 seconds if I try to put a 2d material onto terrain. I’ve set the material to URP/Lit. What am I doing wrong? I’ve seen a video on youtube that suggested I might have to wait a few minutes if I did an upgrade, however, I think that’s ruled out as I’ve progressed from importing old assets to making new ones that should be compatible.
Any help appreciated.