URP mobile, guide needed. Low fps.

So yesterday I decided to do some mobile application.

I have created empty URP project, disabled all effects in my volume profile, set color space to gamma, set Application.targetFrameRate = 60.

I have put one Plane on the scene and one cube with rigidbody on top.

Pressed “Build and Play”
Result: 10 - 25 FPS :frowning:

Have I not did something important ?

As an answer to my own question. (Question is still relevant :slight_smile: )
Since I have started to suspect SSAO, I duplicated the “URP-performant” assets and enabled shadows for them.
I set this new settings as default for android and copied some more settings from default URP-performant.

Now I have got 60 fps as I wanted.

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