urp mobile template

is there a way to strip the standard urp template(when creating a new project) to make it performant for mobile?
im new to urp and looking at using the hybrid renderer for a mobile game. unfortunately the hybrid renderer is no longer compatible with the inbuilt pipeline(urp+ needs to be used)

project using inbuilt 120fps(galaxy s22+)
same project in urp(20fps)

project is basically just 4 blocks on a quad.

i have disabled post processing…

What are you using the hybrid renderer for?
If tunes URP can have great performance on mobile. Just try the URP default template

this does not have any sense at all, what exactly are you doing?

im using ecs. dots. it turns out i have to manually set the fps in order to achieve 120fps on 120hz galaxy s22+
this is automated with the standard render pipeline…

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wo

would appreciate some performance tips for urp.

You already fixed the issue. Can’t go over each settings, so of you have a performance issue check where it it for that specific issue

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Where do you set those values?

Google how to set fps in unity

yeah very nice answer, BTW i know how to make a script for that, i just though there was an additional option inside the editor for that

No, you do have vsync, but that’s not exactly setting the framerate

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