[URP] More Lighting Models?

It’s unlikely for the deferred.
Clear coat is implemented, but we ended up choosing a forward fallback solution. The deferred path renders any clear coat materials as a separate forward pass using the ComplexLit shader.
The idea is that any model that would require more data to the GBuffer would use this fallback instead of making the GBuffer larger.
So it’s more likely that we will add more forward supported lighting models in the future.

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