URP MSAA not working for WebGL in Unity 6000.0.28?

Was working in 6000.0.21, I upgraded unity version because of this error:

But now in the new version, with nothing changed to the project, the build doesn’t work anymore in WebGL unless i disable MSAA in URP settings.

When MSAA is set to x2, i get this error:

RenderPass: Missing resolve surface for attachment 0. Are you tring to resolve a bindMS rendertarget?

And the game screen is just blue

Any idea how i can enable MSAA x2 in WebGL URP with Unity 6000.0.28 ???

I uploaded a build here:
https://indiemarc.com/demo/webgl-test/

I get the same errors. Best to report a bug for this especially since it worked just a few versions prior.

Only thing I can think of is try switching Forward / Forward+ to see if the other works. And disabling all postprocessing on the camera for a test.

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Where do I report a bug?

I thought this was the place to do it.

Help => Report a Bug :wink:

In here it may or may not catch someone’s attention. With the bugreporter it gets looked at eventually.

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How did I not know about that. Will be so useful.