URP Neutral LUT?

I’m trying to use LUTs with Unity 6 (URP 17), but even supposedly neutral LUTs result in wrong colors.
Left: Original. Right: Neutral LUT.

The neutral LUT I’ve used is the neutral one from this thread: Make your own False color LUT on URP
I’ve tried various other neutral LUTs, but they all lead to similar errors.
The Postprocessing Volume does nothing except LUT. The renderer has the correct LUT bit rate and I’ve tried various settings in relation to LUTs, with no positive result.

How do I fix this?

2 Likes

Hello, had this same problem and found another post about a bit different problem with LUT. For me making compression setting on LUT image file to “none” fixed the problem. Why LUT works wrong? - Unity Engine - Unity Discussions

Worked for me too, thank you very much!