URP Neutral LUT?

I’m trying to use LUTs with Unity 6 (URP 17), but even supposedly neutral LUTs result in wrong colors.
Left: Original. Right: Neutral LUT.

The neutral LUT I’ve used is the neutral one from this thread: Make your own False color LUT on URP
I’ve tried various other neutral LUTs, but they all lead to similar errors.
The Postprocessing Volume does nothing except LUT. The renderer has the correct LUT bit rate and I’ve tried various settings in relation to LUTs, with no positive result.

How do I fix this?

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