URP Non-Vertex shader


I have a shader, but it seems to be generated as a Vertex-Fragment shader instead of the normal shader. How do I change this? Its very frustrating because I don’t seem to be able to find any information about this.

Here is a photo of what’s being generated for me:

I’m trying to use the Lit 2D Sprite shader for this.

For anyone else with this issue, the Vertex and Fragment don’t actually mean anything. Shader graph is just laid out this way now. If you are missing a property, click on it and hit space to add a new property.

Hope this helps!