URP not supporting light probe proxy volume

According to this thread, not this year

also, this feature exist on their “roadmap” which seems like not very often updated
https://portal.productboard.com/unity/1-unity-graphics/tabs/3-universal-render-pipeline

However, It is on the bottom of the page and “under consideration” which suggest It might never come to the urp. I hope there are people in unity team that understands there are cases in which you can’t create good looking lightning without this feature.

Also, from what I remember, instancing of the probes dependents on the material instancing? Correct me If I’m wrong here but I do have few hundrets probes in the scene and they are nicely instanced whether this feature is on or off.

1 Like