is it possible to use urp only on selected folders. I started my project using URP (Im very new to unity) but I think when i imported my first assets off the asset store it changed it somehow. Now I am trying to make some partial (using PRB shader) effects but i get an error that says the master node is not compatible with current render pipeline. So i updated the pipeline to URP in the graphics setting s but like others that makes everything pink and I can only get a few of the assets i am using to update to URP. So I am hoping there is a way to use URP for effects and keep my other hand painted style assets from turning pink ( not able to render). The main asset I am playing around with is fantasy forest environment. Any help would be appreciated.
You could copy the assets you want to change to a new project, use the URP converter to convert them in the new project, export them to a unity package, and reimport them back into your project.
There’s really no good way to use more than one render pipeline in a single project.
If your project is based on URP, then convert all your materials to URP, and continue to convert new materials if you download assets that were from other pipelines. Same goes for custom shaders.
If you have assets from packages (say, from the Store), then each project will have their own copy of the original files, so there’s no harm in doing such conversions for your URP project and no conversions for your built-in pipeline project. Some asset packages even have a quick shortcut way of converting their materials to URP or HDRP as necessary.