Hi! I was doing a little project with URP and I could only see with the left eye. After trying some many things I found out it was the decal renderer feature. If I use screen space decals both eyes are rendered but only one of them sees the decal.
I’m using a Quest 2 via link cable and OpenVR with Steam VR plugin.
Can I ask how you even got them to render correctly on even one eye? Currently mine are stuck with a blue tint on screen space or they follow the headset when using using DBuffer.
I was also able to replicate your issue and mine only rendered on the left if I used a custom decal shader (literally just a copy of Unitys) instead of the normal one.