Hello everyone, I would like to ask you I made a build and connected the game from my phone to my PC for profiling and I noticed that Inl_RendererCameraStack consumes almost all resources, I also tried to disable URP and then the fps increases greatly and with URP it drops almost several times, what can I do to optimize the light in URP
What else is under this stack? Share the full dropdown.
Also check stuff like render doc or frame debugger to see if anything happens which is not needed.
Often disabling (or optimizing) opaque texture, post-processing (especially bloom), and/or SSAO fixes performance