URP OutLine Shader for Transparent Objects

Hello,

I’m trying to create a specific outline shader(URP)

I tried numerous things but I can’t achieve this look, (The orange outline of the transparent object)

The common method of offsetting vertex positions fails in this instance because the solid color is visible behind the transparent object:

And the fresnel causes artifacts:

Any recommendations?
Thanks.

Outline Effect using Shader Graph in Unity3D - codinBlack
Just found this myself, maybe it might help?

Thanks for the reply, this is same as my above example and not for transparent objects.