I’m trying to help out with an issue our artists are having where one of the materials is showing up differently on Android vs Editor (we observe the same issue on iOS), but I’m a little out of my depth. I was hoping someone experienced here could point me in the right direction.
The Color Mode of the material is set to “Overlay”, and in editor this looks right, but on device it looks more like multiply
Editor:
Android:
Unfortunately I can’t share the full shader code, but I was hoping I could get some advice on ways to start trying to uncover the root of the issue.
We are on 2019.4, and using Universal Render Pipeline, if that helps.