Just wanted to point out in the original post here
The below text outlined some release times for specific features in the above post. Looks like everything is on track so far.
Here are some of the features we are shipping for URP in 2020.2:
- SSAO support
- Mixed lighting modes including shadow mask, distance shadow mask and more
- Deferred renderer support
- Improved material inputs (detail normal maps, height maps, parallax mapping, other)
- VR-specific post processing functionality for Hololens, Magic Leap, Windows MR (stability, quality, optimizations)
- Across the board major swaths of bug fixes for stability, quality and performance, addressing key areas for URP
Additionally, here are some of the features that we are currently working on for URP in 2021.1:
- Light cookies support
- Deferred renderer optimization for mobile platforms
- Point light shadows and other shadow improvements for URP, such as shadow distance fade, shadow cascade blending, and more
- Shader tier system for URP platform and tier scalability configurability
- Additional post processing, including per-object motion blur, auto-exposure, and motion vector support
- Virtual texturing URP support