Hi
I am having trouble getting the postFX to work.
I have created a game using the URP template. Following the documentation I added a volume to my camera and set the mode to global.
Now the effects are visible in the editor window, but when I press play, the fx are not applied.
Do I have to setup an extra pass in the forward renderer?
Or do I have to hook up the postprocessing profile somewhere else also?
M
PS, I am running 2019.3.0b11 Cinemachine 2.3.4 and Universal RP 7.1.5
No I used the URP template as a new game. Even the sample scene has this same issue where I see (in this case the vignette) in the editor window, but when I press play, the vignette is not visible
Now, in URP you have to enable post-processing toggle in the camera.
We are writing a camera doc page that will explain the new camera settings, including post-processing.
2D renderer is supporting post-processing as latest packages in 2019.3
I’m having this issue too. The difference is I upgraded to URP from a standard project. I’m using Cinemachine 2.5.0, Unity 2019.3.0f5 and URP 7.1.8. I have Post Processing enabled on my main camera. And I made a Post Processing volume on an empty game object that has bloom. The bloom is currently viewable in the editor but I’m not seeing anything in the game view.
I’ve just switched a project onto URP and even with PostProcessing ticked on the camera it doesn’t work (2019.3, URP 7.1.8)
There must be some other setting blocking it too…
Solved my issue: the URP postfx requires the Camera and Volumes to be on the SAME LAYER.
This is the opposite of the PPv2 optimal setup, so most of us switching from PPv2 will have the post volume gameobject on a custom PostFx layer.
I don’t know why your scene and game views would be different though
I made sure to check this and my post processing is showing up just not the emission. I have a material with emission checked on the emission shows up in the scene view and glows with bloom but it does not glow in the game view. It just appears to be a flat color.
@thejman1888 I’m having the same issue. Volume GameObject with Bloom, emissive materials displaying properly in Scene View, Camera and Volume on the same Layer, but the emission is not visible in the Game View.
I tried all the thigs you guys told but still have the same issues, and if i put the main camera and the postprocessing GameObject in a separate layer, I dont see changes in both view, if I chage the layer to default I see changes in edit mode but not in play mode. Help?