Hi Unity Team!
I try to change some variables in profile in runtime, but it also change profile asset. I use this code:
ColorAdjustments colorAdj = null;
bool isFound = Camera.main.GetComponent<Volume>().profile.TryGet<ColorAdjustments>(out colorAdj);
if (isFound) colorAdj.saturation.value = -100;
As I know, that .profile - it is instanced profile, and .sharedProfile - it is asset profile, so if I change instanced .profile it should have changes only runtime.
I think it is bug. I Use Unity 2019.3.0b3 with URP 7.0.1
Thanks!