Hi, I’m working on a mobile game project in which we’d like to use post processing (URP).
The problem is, once we activate post processing on Camera the FPS drop immediately (even when no post processing is active) on 10-15. This happens on low and mid-end mobile devices.
We wanted to use “mobile-friendly” effects but everything turned out to be very heavy.
Does anyone have any advice how to solve this performance issue?
Thank you in advance.
I just (few hours ago) came across the same issue in SRP. After searching a bit, it seems that the performance of Unity’s Post Processing stack v2 is very poor (shameful?) for mobile devices, whatever the rendering pipeline you use. The unfortunate answer for your question seems to be “Don’t use it”. I’m disappointed, and currently testing some stuff from the asset store as a replacement.