URP - Post Processing not effecting game at all

Hello, I have Unity 2020.1.0f1 and am attempting to blur the background of my scene using Depth of Field from post processing (this is in a 2D scene).

I have searched for solutions as to why it isn’t working and cannot find anything, currently this is in place-

The Post Processing volume and camera are on the same layer;
The Camera has post processing enabled;
The Post Processing profile is attached to the post processing volume;
My URP has HDR enabled;
Post Processing volume is global.

Any solutions would be greatly appreciated as I have followed every Shader Graph tutorial on how to create blur only to realize that it doesn’t work in 2D, literally have wasted hours and hours attempting to do something that I could have done in photoshop.

Nobody knows why it doesn’t work, unity should just remove the PP and start from scratch.

URP Post-processing
——————————-

  1. Install URP package via package manager.
    [Post processing via package manager does not install. It’s not necessary. URP does not support PPv2]

  2. Create Global Volume in hierarchy.
    [ex. create 3dobject > cube]
    —> Right click > volume > global volume
    —> click on new button[create volume profile]
    —> Add override > post processing > add any effect.
    [Must set in your URP rendering pipeline > Post processing > Featured Set : Integrated ]

  3. How can enable post processing.
    —-> MainCamera > Rendering > post processing Tick in check box.

[it’s not necessary to add post processing layer component to camera or VR camera.
please remove the post processing layer in camera.it’s not supported in URP]

Useful Link: https://docs.unity3d.com/Packages/c…/manual/integration-with-post-processing.html

1 Like