# URP post processing not working?

**URL:** https://discussions.unity.com/t/urp-post-processing-not-working/889383
**Category:** Render Pipelines
**Tags:** Question
**Created:** [July 28, 2022, 1:38pm UTC](https://discussions.unity.com/t/urp-post-processing-not-working/889383 "2022-07-28T13:38:04Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![koendds](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/koendds/32/217934_2.png) [@koendds](https://discussions.unity.com/u/koendds)
#### Post date: [July 28, 2022, 1:38pm UTC](https://discussions.unity.com/t/urp-post-processing-not-working/889383/1 "2022-07-28T13:38:04Z")

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Steps taken:

- Select a Camera, and select the **Post Processing** check box.

![](https://europe1.discourse-cdn.com/unity/original/4X/1/c/e/1ce8ee541d2dc44fa245699e7a644d99c1b4bf68.png)

- Add a GameObject with a [Volume](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@13.1/manual/Volumes.html) component in the Scene. This instruction adds a Global Volume. Select **GameObject \> Volume \> Global Volume**.

- Select the **Global Volume** GameObject. In the Volume component, create a new Profile by clicking **New** button on the right side of the Profile property.

![](https://europe1.discourse-cdn.com/unity/original/4X/0/1/e/01e3c5688b041bd300ab9c177bdfbc8dd608d008.png)

- Add post-processing effects to the Camera by adding [Volume Overrides](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@13.1/manual/VolumeOverrides.html#volume-add-override) to the Volume component.

Result:  
nothing is happening when i add bloom.

 ![](https://europe1.discourse-cdn.com/unity/original/4X/d/c/1/dc11f8a50ac4560c5d4c4576b279f9acf4e396eb.jpeg)  
 ![](https://europe1.discourse-cdn.com/unity/original/4X/1/3/a/13ac4aca09f71bca79d31f5318b69138c9dabf62.jpeg)

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<div class="post-metadata">

### Author: ![koendds](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/koendds/32/217934_2.png) [@koendds](https://discussions.unity.com/u/koendds)
#### Post date: [July 29, 2022, 10:55am UTC](https://discussions.unity.com/t/urp-post-processing-not-working/889383/2 "2022-07-29T10:55:40Z")

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Okay so i noticed its working on 1 camera but not on all even though “post processing” is enabled one those cameras.  
The layers are both post processing

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<div class="post-metadata">

### Author: ![koendds](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/koendds/32/217934_2.png) [@koendds](https://discussions.unity.com/u/koendds)
#### Post date: [July 29, 2022, 12:25pm UTC](https://discussions.unity.com/t/urp-post-processing-not-working/889383/3 "2022-07-29T12:25:47Z")

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i figured it out. i need to use volumes rather than post process layers
