URP PostProcessing on the main camera still blocks out one eye if OverlayCamera 2019.4.19 URP 7.5.3

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I stumbled across @FlightOfOne 's about post about enabling post processing on the main camera blocks out one of the eyes (in my case it is the right one) which @Shaunyowns claimed has been fixed in URP 7.5.
Still encountering the same issue, I was about to post about it when I realized my main camera was set to overlay since we use another camera as base camera for the background in our project.

Switching our main camera to base luckily fixed the issue in URP 7.5.3 but the question still stands: Will the issue be fixed for overlay cameras?

Restating the problem for clarification:
Enabling post processing on the main camera (being an overlay camera) blocks out one of the eyes, while enabling it on another overlay camera fixes the issue but thus applies the post process effect to everything, including UI. Switching the main camera from overlay to base render type fixes the issue but is obviously not what all developers might want.

Cheers.

Edit: Switching my main camera to base and enabling post processing seems to have broken post processing on my overlay camera now, which not only renders to the left eye again. It seems this is still a bit messy

I know this isn’t the answer you want but maybe something to think about. My case I ended up upgrading my project to 2020 (now LTS), which fixed this issue and few others. I stopped using all third-party plugins (runtime) so I had no worries about incompatibility problems. As for VR stuff things seem to work much, much better with 2020. I am using the new OpenXR.

Thanks for you input, I will definitely consider doing this next week if it means getting rid of frustrating bugs, especially concerning URP.

I’d say 2020 + OpenXR is the happiest I have been with Unity in regards to VR (single pass instance).

Also, I’d just test on a clean project with all your essential plugins etc… just to be safe. Last thing you want is to find out something does not work after you converting it.