My project recently switched to the URP, and I have been occasionally noticing some very strange behavior on 2022.3.41f1
Randomly while using the editor the entire screen seems to get a colored tint over it. This tint is typically different and seems to happen when the scene is first loaded. This issue could happen in either scene view or game view, and could be fixed by simply going in or out of playmode, depending on if the issue is happening in the scene view or game view- IE changing playmode state.
Now I just saw a similar issue. I was testing my game when I saw one material had its texture swapped to a completely random texture that is used elsewhere in the game. Yesterday I also saw the texture that appears for a button component’s icon was swapped to a random texture used in the game as well.
This is the most bizzare issue I have ever seen, and I have no idea what could cause this. Here are some screenshots showing the issue I am seeing. One image will show a model that somehow has its texture swapped to the texture of the screen behind it. The other image will show what I saw when I clicked on the material’s base map to see what texture it was set to. You can see with the image’s base map, the texture path is clearly set to a completely different image from what it is showing in the preview.
Note that whatever this issue is, it seems to be making material instances and the original material is unedited- this explains why going in and out of play mode seems to fix it.


