Hi everyone!
I need your help ![]()
I currently work on a Oculus Quest Project with URP.
Normaly i would just use a Second Camera as a child of the main camera to render specific Objects to a rendertexture. (needed for a Water-Depth-Effect on the maincam render)
But that don’t work perfectly in URP/VR. It seems that the URP provide a solution with Render feature/pass. But i can’t find any good deeper documenation about it.
It is possible to use such a feature with a rendertexture as target?
And has anyone a link or code sample how to use that with a rendertexture-target?
Specific Layer to rendertexture or a specific shader pass to rendertexture would be perfect.