I’ve got a specific setup using URP to do some stencil/layering stuff. It works great in the editor, but not when building out to Quest.
Upon further inspection, it looks like none of the settings in my URP Renderer asset are being used on Quest at all. For example, if I set Opaque Layer Mask to Nothing and Transparent Layer Mask to Nothing and no Renderer Features at all, everything still renders!
The OVR Camera in my scene is definitely using the URP Renderer asset I’m talking about.
The culling mask setting on the OVR camera seems to be overriding the Renderer, because changing directly will show and hide the layers I’m trying to control using the Renderer.
It could be something really obvious and stupid, sanity check please!
Unity Editor: 2022.2.4f1
URP: 14.0.5